|Will Wright and his "self-Sim."|
|Wright's first, Bungeling Bay, |
a helicopter simulation.
|Sim City, used by those teaching|
urban planning and civic
If Will Wright's fame as an artist rested solely on Sim City and its sequence of permutations, then Wright, would be little more than a footnote in last year's GOP presidential debate circus. (Remember Herman Cain's 9-9-9 tax proposal ala Sim City?) However, almost from the beginning, Wright had bigger, more complex ideas, waiting only for the science of computer technology and programming as well as his own know-how in both areas to catch up. He wanted to create a "virtual dollhouse." His own board of directors nearly laughed him out of the room. EA, (by then a the owner of Maxis) was more sympathetic, though only slightly. Wright's "doll house" became The Sims, released in 2000, which broke down the old gender barrier maxim, "only boys play computer games." In quantum leaps, Sims 2 followed in 2004, Sims 3 in 2009. Hoping for a lucrative franchise, EA got their wish. The series set a gaming record, selling over 150 million copies worldwide, in dozens of languages. At around $40 a pop...well, you can probably do the eye-popping math better than I.
|One of my own Sims 3 landscapes, painting with pixels, but so much more.|
|Unique Sims 3 environment and my architectural "solution." |
Will Wright makes the rules and provides the tools.
|Sims 3 "Create a Sim" screenshot, capable even of self-portraits, including clothes, hairstyles, personality traits, and aspirations.|